2/24/2023 0 Comments Poly bridge overpass![]() For whatever reason, the term never stuck for hydraulics, so a hydraulic muscle is still most commonly referred to as a "diamond hydraulic". The terms "muscle" and "pencil" were both popularized by the YouTuber Aliensrock. Other informal terms were also used, such as doubles, but these terms didn't quite catch on. Muscles are officially called diamond braces, diamond shapes, or just diamonds by the developers. The same concept can be applied to spring diamonds in order to create extremely powerful spring cannons within a small space. When needed for pulling, the opposite is true, with a skinny diamond who's outer layers contract, and who's single connecting piece expands. Vehicle based physics exploits are the only exploits that are beneficial for gaining. The most infamous and most often used glitches are physics abuses such as torque cannons and falling roads. When needed for pushing, a diamond hydraulic is build fat, with the 4 outer hydraulics being set to expand, and the middle one being set to contract. Glitch exploits are mostly used for forcing vehicles to fly in a certain direction or for bypassing restrictions and limitations that the developers put in place that can otherwise not be bypassed. Hydraulic muscles, more commonly known as diamond hydraulics, have a special property when built, being that they can expand or contract more than a normal hydraulic would be able to in the same amount of space. They can either look similar to a single pencil, or like two pencils stacked eraser to eraser. To make an extended muscle, otherwise commonly referred to as a "pencil", create a triangle at both ends, then connect the middle with rectangles, and then divide each of these rectangles into two triangles so that they stay together. Sometimes you don't need stronger, you need longer. 3.68K subscribers Poly Bridge 2-10: Double Overpass Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles. An enhanced steel muscle like these are one of the strongest shapes you can possibly build. To make one of these, start with a normal diamond, and then continue adding more layers. When a normal muscle won't suffice, sometimes a triple, quadruple, or even quintuple muscle is needed. In these situations, a reinforced road muscle is the strongest option available. Another primary use comes in levels that don't allow steel, or limit the amount of steel that can be used. The wooden diamond is slightly more stressed, but when the price of a standard 4m wooden diamond is $1,541, and a 4m piece of steel is $1,800, wooden diamonds are almost always more cost-efficient than steel. ![]() This image shows the difference between wooden diamonds and normal steel, both holding up the same amount of weight. These can be made out of any material, and they are referred to as "wood muscles", "wood diamonds", "steel muscles", "steel diamonds", etc. ![]() Under “Explicit pairs”, click Add and enter the source and destination point numbers.Starting position (left), and final position (right).ĭiamonds, more commonly referred to as "muscles", are a term used to describe a diamond-shaped support with a centerpiece to hold it together. In the Poly Bridge parameters, click the Pairing tab. ![]() Pick a source and destination point that should be connected but aren’t, and note their point numbers. This lets you edit the parameters of the Poly Bridge in the parameter editor and see the bridge output in wireframe, while displaying the point numbers as they were in the input. In the network editor, select the Poly Bridge node, but put the display flag on the node connected to this node’s first input (that is, show the geometry prior to this node). Turn on Display point numbers in the view toolbar to the right of the viewer. You can see the point numbers from the input using a display flag trick: Unless you turn off Delete source primitives and Delete destination primitives, the point numbers will be different in the input and output. You must specify the pairings using point numbers from the input geometry, not this node’s output. Explicit pairings give the node hints toward the proper bridge shape. ![]()
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